
Crafting what’s next in design and technology.
I love designing at the edge of what’s next—where storytelling, design, and technology intersect. With 20+ years shaping products and worlds for brands, startups, and studios, I specialize in building systems that turn complexity into clarity and bold ideas into experiences that feel inevitable. From AI and AR to Web3 and beyond, I help teams chart uncharted ground and bring the future to life.
03
05
10
35
50
+
Shipped Products
02
10
15
20
25
+
Years of Experience
01
20
45
75
100
+
M
Users Reached
I connect the dots between big-picture goals.
Great design is all about finding that sweet spot where what users want meets what businesses need. It starts with really listening and understanding. With over two decades of experience, I craft creative solutions that make both users and companies happy.
Multidisciplinary
I'm a generalist designing mobile apps, games, AR/VR, Web, physicals, live event experiences, balancing user needs with business goals.
Design Leadership
I don’t just direct—I design. I lead by example, getting into the details while empowering teams to deliver innovative, user-centered work at scale.
Creative Range
From 2D and 3D art to motion design, video editing, and interactive builds, I bring a broad visual toolkit to every project—adapting seamlessly to what each one demands.
Alignment
I bridge product, design, engineering, and marketing, turning vision into action and aligning priorities for seamless project execution.
Experience
Throughout my career, I've embraced a variety of roles that have shaped my journey as a Product Designer. From leading a startup to a successful exit with Amazon, to contributing to major corporations, and exploring freelance opportunities, I feel like my adventure is just beginning.
Founder / CCO
Sabotage Studios LLC
Product Design and Art Freelance Studio
2023 – Present
Head of Design
Yuga Labs / WENEW
Web3 Apps, Games, Live Events, Physicals
2022 – 2023
Sr. Principal UX Designer
Oracle
Systems Design, Brand, Marketing, Presentation Design
2019 – 2022
Co-Founder / CCO
Viro Media
Venture-backed VR/AR Dev Platform, AR Apps
2015 – 2019
Sr. UX Designer
Amazon
Mobile Maps, Tablet OS, Device design
2012 – 2015
More in my Linkedin...


















Education
I’ve always been a student at heart—curious, hands-on, and eager to learn. My passion for design started long before university, when I was sketching, tinkering, and teaching myself new ways to create. That curiosity never went away—it just evolved. Today, I’m still diving into tutorials, experimenting with new tools, and finding ways to make my process sharper and faster.
UCLA
Bachelor of Arts | Graphic Design
Gnomon School of Visual Effects
3D Modeling
CG Master Academy
Environment Concept Art
Recent Accolades
I am grateful for the recognition I've received, which reflects the dedication and effort I've put into my work over the years.
01
Best Automotive Short Winner
Newport beach film fest 2024
02
Re:Imagine The Enterprise UX Winner
SF Design Week - Oracle Redwood Design System
03
#1 Product of the Day-Figment
producthunt - Figment
04
Top App Design-Posemoji
Proto.io - Posemoji
05
Official Artist
Lightbox Expo
My Approach
I can adopt or update best practices no matter who I work with, from small startups to large corporations. Every project I take on follows a thoughtful, collaborative process designed to ensure clarity, creativity, and results. By focusing on your unique needs and goals
01
Discovery & Research
We begin by clearly defining our goals and understanding our audience. This step involves collaborating with user research, the team, and product owners to gather insights and explore the competitive landscape, setting the stage for success.
02
Strategy & Planning
Based on research, I develop a detailed project roadmap that aligns with your vision and his phase includes defining.
03
Design & Iteration
With a strong foundation in place, I move into wireframing and initial design concepts. I work closely with you during this phase.
04
Testing & Optimization
Thorough testing is conducted to ensure functionality, usability, and performance. I conduct user testing, troubleshoot.
Still Curious?
Additional facts that might interest you.
My Tools
Figma, Spline 3D, Rive, PhotoShop CC, Illustrator CC, After Effects CC, CSS, HTML, UE5, Unity, Maya, Zbrush, Substance Painter, Unfold3D, Keyshot, Keynote, Powerpoint, Jira, Slack, and more...
Some Personal Details
A husband and dad of 2 wonderful girls, professional artist, toy and gadget collector, gamer, 90's car enthusiast, photographer, weekend filmmaker, music producer