Wen Moon. Wagmi-san's trusted ally, known for operating in the shadows and dealing in rare items.
Artwork by: Robin Har
As Head of Design, I led a small team of designers and collaborated with engineering and product teams to craft an experience for our Web3 community that is rooted in the whimsical 10KTF lore. We aimed to deliver a fun, immersive, themed interface that gamers expect from top-tier web experiences, ensuring seamless integration with the main shop at 10KTF.com and social platforms like Discord and X.
One of the most memorable and proudest moments of my career was creatively directing a live event for our community. We themed the event with immersive activations and brought my vision of Wagmi-san's webshop to life, complete with a fully functional dialogue box.
Set Builder: John Rishoux and team (Nomad Studio)
As Season 1 concludes, the cinematic reveals the aftermath of the Kaiju's defeat. With the sun rising over the ruins of New Tokyo, our heroes Wen Moon and Wagmi-san gaze forward with hope as the city begins its rebuilding process.
Cinematic Creative Director: Trevor Kerr
Story Development: Figge, Ryan Chung, Robin Har, Trevor Kerr
Production and Animation: Possible Productions
Wagmi-san is one of few main characters that gives the mission briefing.
Character Artwork by: Cromagnus
UX: Dani Andino, Rafael Lozano
Engaging with the community and forming mission teams with top players was crucial for earning the most points after each timed mission. The community had a collective target that needed to be met for the story to progress positively.
The Baby Kaiju main classes were fully unveiled after months of anticipation. Players participated in Battle.town to gather points, with the goal of acquiring the most exclusive avatars from a set of 10,000 distinct procedurally generated characters.
Artwork by: Robin Har
Character Designer: Timo Prousalis
There's so much more to share. Interested in discovering more about the challenges and outcomes?